{"id":504,"date":"2020-04-23T01:51:52","date_gmt":"2020-04-23T01:51:52","guid":{"rendered":"http:\/\/new.drinnovator.com\/?p=504"},"modified":"2021-08-01T03:43:13","modified_gmt":"2021-08-01T03:43:13","slug":"why-dsr","status":"publish","type":"post","link":"http:\/\/drmnas.datsini.com\/?p=504","title":{"rendered":"Why DSR?"},"content":{"rendered":"\n<p>++Overview<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>The\u00a0<strong>behavioural<\/strong> science paradigm\u00a0seeks to <strong>develop<\/strong> and <strong>verify<\/strong> <strong>theories<\/strong> that understand or predict humans and <strong>organisational behaviour<\/strong>\u00a0<span class=\"has-inline-color has-vivid-purple-color\">(Hevner et al., 2004, p. 77).<\/span> Such research aims at understanding reality by developing a set of concepts which are used in higher order constructions \u2013 laws, models, and theories\u00a0<span class=\"has-inline-color has-vivid-purple-color\">(March &amp; Smith, 1995, p. 253)<\/span>. On the other hand, the <strong>design research<\/strong> paradigm seeks to <strong>create<\/strong> and <strong>evaluate<\/strong> an <strong>artefact<\/strong> intended to solve <strong>identi\ufb01ed organisational problems<\/strong> within the IS \ufb01eld\u00a0<span class=\"has-inline-color has-vivid-purple-color\">( Hevner et al., 2004, p. 77).<\/span><\/li><li>The\u00a0design research paradigm\u00a0seeks to <strong>create<\/strong> and <strong>evaluate<\/strong> an <strong>artefact<\/strong> intended to solve <strong>identi\ufb01ed organisational problems<\/strong> within the IS \ufb01eld\u00a0<span class=\"has-inline-color has-vivid-purple-color\">( Hevner et al., 2004, p. 77).<\/span> In a nutshell, the<strong> behavioural<\/strong> research paradigm stresses\u00a0<strong>\u2018what is reality<\/strong>\u2019\u00a0while the <strong>design<\/strong> research paradigm stresses the\u00a0<strong>\u2018utility of IS artefact\u2019<\/strong>\u00a0<span class=\"has-inline-color has-vivid-purple-color\">(Carlsson, 2006, p. 194 ).<\/span><\/li><li>In order to <strong>utilize<\/strong> this paradigm,\u00a0<span class=\"has-inline-color has-vivid-purple-color\">Peffers et al. (2008)<\/span>\u00a0proposed a\u00a0<strong>methodology<\/strong> for the production and presentation of design research\u00a0in IS. Basically, this methodology may be seen as a guideline\u00a0for effective design research. It aims to provide a commonly accepted\u00a0framework for carrying out design research and a mental\u00a0model for its presentation. It may also help with the recognition\u00a0and legitimization of design research and its objectives, processes,\u00a0and outputs, and it should help researchers to present research\u00a0with reference to a commonly understood framework, rather than\u00a0justifying the research paradigm on an ad hoc basis with each new paper (p. 48).<\/li><li>The notion of <strong>artefact<\/strong> is <strong>quali\ufb01ed <\/strong>as more\u00a0likely to be an idea, practice or partial product than a <strong>ready-for-business-use IS<\/strong>\u00a0<span class=\"has-inline-color has-vivid-purple-color\">(Hevner et al., 2004, p. 83).<\/span><\/li><\/ol>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><strong>++Hevner&#8217;s Guidelines<\/strong>\u00a0<span class=\"has-inline-color has-vivid-purple-color\">(Hevner et al., 2004)<\/span><\/p>\n\n\n\n<p>Hevner et al. have presented a set of guidelines for design science research within the discipline of <span class=\"has-inline-color has-black-color\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Information_systems_(discipline)\"><strong>Information Systems<\/strong><\/a>.<\/span> Design science research requires the creation of an innovative, purposeful artifact for a special <a href=\"https:\/\/en.wikipedia.org\/w\/index.php?title=Problem_domain&amp;action=edit&amp;redlink=1\"><strong>problem domain<\/strong><\/a>. The artifact must be evaluated in order to ensure its <a href=\"https:\/\/en.wikipedia.org\/wiki\/Utility\"><strong>utility<\/strong><\/a> for the specified problem. In order to form a novel research contribution, the artifact must either solve a problem that has not yet been solved, or provide a more effective solution. Both the construction and evaluation of the artifact must be done rigorously, and the results of the research presented effectively both to <strong>technology-oriented <\/strong>and <strong><a href=\"https:\/\/en.wikipedia.org\/wiki\/Management\">management<\/a>-oriented<\/strong> audiences<\/p>\n\n\n\n<p><strong>(1) <strong>Design as an artifact:<\/strong> <\/strong><\/p>\n\n\n\n<p>Design-science research must produce a <strong>viable artifact<\/strong> in the form of a construct, a model, a method, or an instantiation.<\/p>\n\n\n\n<p><strong>(2) <strong>Problem relevance:<\/strong><\/strong><\/p>\n\n\n\n<p>The objective of design-science research is to develop <strong>technology-based solutions<\/strong> to important and relevant <strong>business problems<\/strong>.<\/p>\n\n\n\n<p><strong>(3) <strong>Design evaluation:<\/strong><\/strong><\/p>\n\n\n\n<p>The utility, quality, and efficacy of a design artifact must be <strong>rigorously<\/strong> demonstrated via well-executed evaluation methods.<\/p>\n\n\n\n<p><strong>(4) <strong>Research contributions:<\/strong><\/strong><\/p>\n\n\n\n<p>Effective design-science research must provide <strong>clear<\/strong> and <strong>verifiable<\/strong> contributions in the areas of the <strong>design artifact<\/strong>, <strong>design foundations<\/strong>, and\/or <strong>design methodologies<\/strong>.<\/p>\n\n\n\n<p><strong>(5) <strong>Research rigor<\/strong>.<\/strong><\/p>\n\n\n\n<p>Design-science research <strong>relies<\/strong> upon the <strong>application of rigorous methods<\/strong> in both the <strong>construction<\/strong> and <strong>evaluation<\/strong> of the design artifact.<\/p>\n\n\n\n<p><strong>(6) <strong>Design as a search process:<\/strong><\/strong><\/p>\n\n\n\n<p>The search for an effective artifact requires <strong>utilizing<\/strong> available means to reach desired ends while <strong>satisfying<\/strong> laws in the problem environment.<\/p>\n\n\n\n<p><strong>(7) <strong><strong>Communication of research:<\/strong><\/strong><\/strong><\/p>\n\n\n\n<p>Design-science research must be presented effectively both to <strong>technology-oriented<\/strong> as well as <strong>management-oriented<\/strong> audiences. <\/p>\n\n\n\n<p><strong>++Peffer&#8217;s DSRM<\/strong>\u00a0<span class=\"has-inline-color has-vivid-purple-color\">(Peffer et al., 2008)<\/span><\/p>\n\n\n\n<p>A scientific methodology may be de\ufb01ned as a system of <strong>explicit rules<\/strong> and <strong>procedures<\/strong> upon which research is based and against which claims for knowledge are evaluated\u00a0<span class=\"has-inline-color has-vivid-purple-color\">(Frankfort-Nachmias &amp; Nachmias, 1997, p. 13)<\/span>.\u00a0<span class=\"has-inline-color has-vivid-purple-color\">Peffers et al. (2008)\u2019s<\/span> design research methodology consists of the following six activity:<\/p>\n\n\n\n<p><strong>(1) Problem identi\ufb01cation and motivation.<\/strong><\/p>\n\n\n\n<p>In the \ufb01rst step of the research, a speci\ufb01c research problem should be de\ufb01ned and the value of a solution should be justi\ufb01ed. Therefore, the research has to demonstrate knowledge of the current state of the art and the relevance of the identi\ufb01ed problem.<\/p>\n\n\n\n<p><strong>(2) De\ufb01nition of the objectives for a solution.<\/strong><\/p>\n\n\n\n<p>The second step infers the objectives of a solution from the problem de\ufb01nition and knowledge of what is possible and feasible.<\/p>\n\n\n\n<p><strong>(3) Design and development.<\/strong><\/p>\n\n\n\n<p>In the third step, <strong>artefacts are created<\/strong>. Such artefact are potentially concept-constructs, models, methods, instantiations or new properties of technical, social, and\/or information resources.<\/p>\n\n\n\n<p><strong>(4) Demonstration.<\/strong><\/p>\n\n\n\n<p>The <strong>fourth<\/strong> step of the methodology demonstrates the <strong>use of the artefact<\/strong> to solve the problem. This could involve its use in experimentation, simulation, case study, proof, or other appropriate activity.<\/p>\n\n\n\n<p><strong>(5) Evaluation.<\/strong><\/p>\n\n\n\n<p>The <strong>\ufb01fth<\/strong> step, namely, evaluation, <strong>observes<\/strong> and <strong>measures<\/strong> how well the artefact supports a solution to the problem. This activity involves comparing the objectives of a solution to results observed through the <strong>use of the artefact<\/strong> in the methodological demonstration. It requires knowledge of relevant metrics and analysis techniques.<\/p>\n\n\n\n<p><strong>(6) Communication.<\/strong><\/p>\n\n\n\n<p>The <strong>last <\/strong>step, communication, refers to <strong>dissemination of the new knowledge<\/strong> obtained by the research in terms of, i.e. dissertations or journal articles\u00a0<span class=\"has-inline-color has-vivid-purple-color\">(Peffers et al., 2008, pp. 52\u201356)<\/span>. In the following section, methodological aspects of the selected research were analyzed according to these guidelines.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>++Conferences:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li><a href=\"https:\/\/desrist2019.org\/\">DESRIST 2019<\/a><\/li><li><a href=\"https:\/\/desrist2018.iitm.ac.in\/\">DESRIST 2018<\/a><\/li><li><a href=\"http:\/\/desrist2017.kit.edu\/\">DESRIST 2017<\/a><\/li><li><a href=\"http:\/\/www.desrist.org\/conference\/\">DESRIST 2006 &#8211; 2015<\/a><\/li><\/ol>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>++Further links:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li><a href=\"https:\/\/www.strategy-business.com\/article\/Are-You-Spending-Way-Too-Much-on-Software?gko=921cd\">Are you spending way too much on software &#8211; Dave McComb<\/a><\/li><\/ol>\n","protected":false},"excerpt":{"rendered":"<p>++Overview The\u00a0behavioural science paradigm\u00a0seeks to develop and verify theories that understand or predict humans and organisational behaviour\u00a0(Hevner et al., 2004, p. 77). Such research aims at understanding reality by developing a set of concepts which are used in higher order constructions \u2013 laws, models, and theories\u00a0(March &amp; Smith, 1995, p. 253). On the other hand, &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/drmnas.datsini.com\/?p=504\"> <span class=\"screen-reader-text\">Why DSR?<\/span> Read More \u00bb<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-504","post","type-post","status-publish","format-standard","hentry","category-research"],"_links":{"self":[{"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=\/wp\/v2\/posts\/504","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=504"}],"version-history":[{"count":22,"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=\/wp\/v2\/posts\/504\/revisions"}],"predecessor-version":[{"id":1272,"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=\/wp\/v2\/posts\/504\/revisions\/1272"}],"wp:attachment":[{"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=504"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=504"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/drmnas.datsini.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=504"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}